Former Unreal Engine ‘evangelist’ and level design legend Sjoerd De Jong… is attracting attention across the tech world. Analysts, enthusiasts, and industry observers are watching closely to see how this story develops.
This update adds another signal to a fast-moving sector where product decisions, platform changes, and competition can quickly shape the market.
“After 27 years of Unreal Engine, and 12 years at Epic Games and Unreal Engine I have decided to move on.”
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Sjoerd De Jong, a Unreal Engine expert from its early days who joined Epic Games full-time in 2014—first as “lead evangelist” and most recently as the senior director of an unannounced project—has left the company, he revealed last week in a LinkedIn post.
“After 27 years of Unreal Engine, and 12 years at Epic Games and Unreal Engine I have decided to move on. Last week was my last week at Epic,” De Jong wrote. “This has been an awesome ride that has been truly life changing in so many ways. I didn’t have an easy childhood or youth and things weren’t going anywhere, but all of that changed entirely when I discovered Unreal Engine.”

De Jong’s history with Unreal goes back to when he was 15 years old, modding the original 1998 FPS. He was such a prominent map creator he was directly approached by Epic to work on Unreal Tournament 2004, where he designed levels like DM-Rankin and ONS-Torlan, the former of which was the most-played UT2004 map of all time as reported by server stats cataloged on the Unreal wiki. The portfolio on his website offers a bird’s-eye overview of his other work on games like Killzone and The Ball.
While he worked at a variety of studios over the years, including Starbreeze and his own indie company, Teotl Studios, Unreal Engine has long been a passion and specialty—so much so that Epic Games dubbed De Jong the engine’s “lead evangelist” when it hired him in 2014.
In the recent LinkedIn post, he talked about how much working with the engine’s various incarnations changed his life: “Dozens of countries visited, hundreds of studios visited, hundreds of talks presented, tens of thousands of people met, and millions of developers supported every year.”
As for why he’s decided to leave Epic now, De Jong wrote “it is time to move forward … The games industry has always been an industry where change is relentless and inevitable, but it feels like we are reaching a pivotal point now and a potent mix of things.”
“Let’s see where we end up,” he said in the post. Moving forward, he hopes to “come to terms with where [the industry] is heading” to face the “challenges and opportunities” headed its way.
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Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he’s amassed a hefty backlog of retro shooters, CRPGs, and janky ’90s esoterica. Whether he’s extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it’s hard to get his mind off games with more ambition than scruples. When he’s not at his keyboard, he’s probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now…
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Why This Matters
This development may influence user expectations, future product strategy, and the competitive balance inside the broader technology industry.
Companies in adjacent segments often react quickly to similar moves, which is why stories like this tend to matter beyond a single announcement.
Looking Ahead
The full impact will become clearer over time, but the story already highlights how quickly the modern tech landscape can evolve.
Observers will continue tracking the next steps and how they affect products, users, and the wider market.