My new daily game is like Wordle but for minigolf is attracting attention across the tech world. Analysts, enthusiasts, and industry observers are watching closely to see how this story develops.
This update adds another signal to a fast-moving sector where product decisions, platform changes, and competition can quickly shape the market.
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I’ve pretty much lapsed in my Wordle devotion. Once a fanatic who would crawl through broken glass to make sure I kept my daily streak alive, I now only remember to play Wordle maybe a few times a month.
Hey, it happens. Five empty boxes can only remain appealing for so long.
So I’m always on the lookout for a new daily fix, a game like Wordle that isn’t actually Wordle, and I’m happy to say I’ve found my latest morning go-to game. It’s not about words at all, unless you count a couple four-letter words like GOLF and PUTT.

My new daily game is called putt.day, and it’s a new hole of minigolf each and every day. You already know how to play, probably: click and drag behind the ball (or press and drag if you’re on mobile). The further you drag, the harder your shot will be. Drag anywhere else on the screen to look around, zoom in and out using the mouse wheel (or by pinching on mobile) and try to get your ball to the hole in as few shots as possible.
I’m terrible at it, and seemingly most of the PC Gamer staff is too, but the significant thing is we’ve found something new to do with a couple minutes of our time every morning. You can share scores, Wordle-like, on social media or in chats, and you can replay a hole if you want to beat your own score.
There’s no sign-in, though it’ll keep track of your streaks and scores as long as you don’t clear your browser data. There’s also an archive of past holes that goes back about two months if a single hole per day isn’t enough for you.
Putt.day is made by ell.dev, using public domain minigolf models created by Kenney. Give it a try! I got 20 in today’s course, which is a par 12 (I told you I was terrible) but I’m sure you can do better.
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Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he’d stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He’s also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.
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Why This Matters
This development may influence user expectations, future product strategy, and the competitive balance inside the broader technology industry.
Companies in adjacent segments often react quickly to similar moves, which is why stories like this tend to matter beyond a single announcement.
Looking Ahead
The full impact will become clearer over time, but the story already highlights how quickly the modern tech landscape can evolve.
Observers will continue tracking the next steps and how they affect products, users, and the wider market.