Saber’s new business boss says the KOTOR remake will ‘hopefully’ be… is attracting attention across the tech world. Analysts, enthusiasts, and industry observers are watching closely to see how this story develops.
This update adds another signal to a fast-moving sector where product decisions, platform changes, and competition can quickly shape the market.
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We got our yearly ‘KOTOR remake is still alive’ assurance back in March, but they must be making some real progress over there at Saber Interactive because here’s a fresh one: Newly-minted chief business officer Steve Allison said in a recent post that “hopefully” the long-overdue remake will be out in, uhh, 2028.
The statement was initially shared, as far as I can tell, on the Space Marine subreddit, and was made in response to an inquiry about Saber’s intentions for monetization in Space Marine 2 and future games in the series. Because where else would you offer an incremental update about one of your most-anticipated games?

After denying that he’d been hired to “squeeze money” out of future Saber releases, Allison wrote, “We are preparing to do more self publishing and I’m here to organize the group in preparation of the lineup for 2028 … that includes Space Marine, [John] Wick, hopefully [the] KOTOR remake and a few unannounced titles.”
A Saber Interactive rep confirmed with PC Gamer that it is indeed a genuine message from Allison, who is “incredibly excited” for the company’s upcoming slate of games—although the rep added that it is not an official statement on the state or release targets of any of them.
The bulk of Allison’s missive is dedicated to Saber’s business model: Going hard on microtransactions is “not how we do our products,” he wrote, adding that while the company may offer paid DLC for some games, it “can’t repeat the voice pack DLC issue on SM2,” a reference to Space Marine 2 DLC released earlier this year that went over very poorly with players.
But it’s the reference to KOTOR that caught my eye, along with many others. The Star Wars: Knights of the Old Republic remake was announced in 2021, and it hasn’t exactly been smooth sailing since: Delays, denials, a studio swap, the whole Embracer implosion thing that saw Saber spun out as an independent business, and probably other hitches I’ve forgotten about have all contributed to an aura of mystery and confusion around the whole thing. The most recent pronouncement came in March, when Saber CEO Tim Willits said “it is still in advancement.” And nothing else.
Allison’s name-drop really isn’t much more than that, except that it comes with a release target: An extremely hypothetical and vaguely defined release target, yes, but at this point we take what we can get. Coming at it from the other side, though, “hopefully 2028” while we’re still just at the midpoint of 2026 pretty strongly suggests that there’s still a lot of work to be done on the remake, and that means the potential for even more delays looking ahead. Short version: Don’t start holding your breath just yet.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
Why This Matters
This development may influence user expectations, future product strategy, and the competitive balance inside the broader technology industry.
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Looking Ahead
The full impact will become clearer over time, but the story already highlights how quickly the modern tech landscape can evolve.
Observers will continue tracking the next steps and how they affect products, users, and the wider market.