{"id":4922,"date":"2026-06-21T21:26:36","date_gmt":"2026-06-21T20:26:36","guid":{"rendered":"https:\/\/gamingtodaynews.site\/index.php\/2026\/06\/21\/former-unreal-engine-evangelist-and-level-design-legend-sjoerd-de-jong\/"},"modified":"2026-06-21T21:26:38","modified_gmt":"2026-06-21T20:26:38","slug":"former-unreal-engine-evangelist-and-level-design-legend-sjoerd-de-jong","status":"publish","type":"post","link":"https:\/\/gamingtodaynews.site\/index.php\/2026\/06\/21\/former-unreal-engine-evangelist-and-level-design-legend-sjoerd-de-jong\/","title":{"rendered":"Former Unreal Engine &#039;evangelist&#039; and level design legend Sjoerd De Jong\u2026"},"content":{"rendered":"<div class=\"anp-pro-entry\">\n<p>Former Unreal Engine &#8216;evangelist&#8217; and level design legend Sjoerd De Jong\u2026 is attracting attention across the tech world. Analysts, enthusiasts, and industry observers are watching closely to see how this story develops.<\/p>\n<p>This update adds another signal to a fast-moving sector where product decisions, platform changes, and competition can quickly shape the market.<\/p>\n<p class=\"anp-pro-p\">&#8220;After 27 years of Unreal Engine, and 12 years at Epic Games and Unreal Engine I have decided to move on.&#8221;<\/p>\n<p class=\"anp-pro-p\">When you purchase through links on our site, we may earn an affiliate commission. Here\u2019s how it works.<\/p>\n<p class=\"anp-pro-p\">Sjoerd De Jong, a Unreal Engine expert from its early days who joined Epic Games full-time in 2014\u2014first as &#8220;lead evangelist&#8221; and most recently as the senior director of an unannounced project\u2014has left the company, he revealed last week in a LinkedIn post.<\/p>\n<p class=\"anp-pro-p\">&#8220;After 27 years of Unreal Engine, and 12 years at Epic Games and Unreal Engine I have decided to move on. Last week was my last week at Epic,&#8221; De Jong wrote. &#8220;This has been an awesome ride that has been truly life changing in so many ways. I didn&#8217;t have an easy childhood or youth and things weren&#8217;t going anywhere, but all of that changed entirely when I discovered Unreal Engine.&#8221;<\/p>\n<figure class=\"anp-pro-inline-figure\" style=\"margin:1.75em auto;text-align:center;max-width:100%\"><img class=\"anp-pro-inline-img\" src=\"https:\/\/gamingtodaynews.site\/wp-content\/uploads\/2026\/06\/RrUjSNXW6zguGQpcFL2jZj-1280-80-3.jpg\" alt=\"\" style=\"display:block;margin:0 auto;max-width:100%;width:auto;height:auto;object-fit:contain;object-position:center\" loading=\"lazy\" decoding=\"async\"><\/figure>\n<p class=\"anp-pro-p\">De Jong&#8217;s history with Unreal goes back to when he was 15 years old, modding the original 1998 FPS. He was such a prominent map creator he was directly approached by Epic to work on Unreal Tournament 2004, where he designed levels like DM-Rankin and ONS-Torlan, the former of which was the most-played UT2004 map of all time as reported by server stats cataloged on the Unreal wiki. The portfolio on his website offers a bird&#8217;s-eye overview of his other work on games like Killzone and The Ball.<\/p>\n<p class=\"anp-pro-p\">While he worked at a variety of studios over the years, including Starbreeze and his own indie company, Teotl Studios, Unreal Engine has long been a passion and specialty\u2014so much so that Epic Games dubbed De Jong the engine&#8217;s &#8220;lead evangelist&#8221; when it hired him in 2014.<\/p>\n<p class=\"anp-pro-p\">In the recent LinkedIn post, he talked about how much working with the engine&#8217;s various incarnations changed his life: &#8220;Dozens of countries visited, hundreds of studios visited, hundreds of talks presented, tens of thousands of people met, and millions of developers supported every year.&#8221;<\/p>\n<p class=\"anp-pro-p\">As for why he&#8217;s decided to leave Epic now, De Jong wrote &#8220;it is time to move forward \u2026 The games industry has always been an industry where change is relentless and inevitable, but it feels like we are reaching a pivotal point now and a potent mix of things.&#8221;<\/p>\n<p class=\"anp-pro-p\">&#8220;Let&#8217;s see where we end up,&#8221; he said in the post. Moving forward, he hopes to &#8220;come to terms with where [the industry] is heading&#8221; to face the &#8220;challenges and opportunities&#8221; headed its way.<\/p>\n<p class=\"anp-pro-p\">Keep up to date with the most significant stories and the best deals, as picked by the PC Gamer team.<\/p>\n<figure class=\"anp-pro-inline-figure\" style=\"margin:1.75em auto;text-align:center;max-width:100%\"><img class=\"anp-pro-inline-img\" src=\"https:\/\/gamingtodaynews.site\/wp-content\/uploads\/2026\/06\/3gNtyiojUS4tbxtJKqcxWW-1280-80.jpg\" alt=\"\" style=\"display:block;margin:0 auto;max-width:100%;width:auto;height:auto;object-fit:contain;object-position:center\" loading=\"lazy\" decoding=\"async\"><\/figure>\n<p class=\"anp-pro-p\">2026 games: All the upcoming gamesBest PC games: Our all-time favoritesFree PC games: Freebie festBest FPS games: Finest gunplayBest RPGs: Grand adventuresBest co-op games: Better together<\/p>\n<p class=\"anp-pro-p\">Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he&#8217;s amassed a hefty backlog of retro shooters, CRPGs, and janky &#8217;90s esoterica. Whether he&#8217;s extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it&#8217;s hard to get his mind off games with more ambition than scruples. When he&#8217;s not at his keyboard, he&#8217;s probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now&#8230;<\/p>\n<p class=\"anp-pro-p\">Please logout and then login again, you will then be prompted to enter your display name.<\/p>\n<h2>Why This Matters<\/h2>\n<p>This development may influence user expectations, future product strategy, and the competitive balance inside the broader technology industry.<\/p>\n<p>Companies in adjacent segments often react quickly to similar moves, which is why stories like this tend to matter beyond a single announcement.<\/p>\n<h2>Looking Ahead<\/h2>\n<p>The full impact will become clearer over time, but the story already highlights how quickly the modern tech landscape can evolve.<\/p>\n<p>Observers will continue tracking the next steps and how they affect products, users, and the wider market.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Former Unreal Engine &#8216;evangelist&#8217; and level design legend Sjoerd De Jong\u2026 is attracting attention across the tech world.<\/p>\n","protected":false},"author":0,"featured_media":4923,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[1457,1458,170,1787,1081],"class_list":["post-4922","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","tag-engine","tag-epic","tag-games","tag-jong","tag-unreal"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Former Unreal Engine &#039;evangelist&#039; 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